2024 Showcase Winners
Seven Hills High School
Project Name: TidalTitan
Project Category: Event Theme: Inspire
Project Description: TidalTitan is a modular construction beam with wave energy generation capabilities. TidalTitan takes on a sleek pillar-like design, allowing its primary use as support beams in oceanic environments such as oil rigs, remote research stations, piers, docks, and more. The electric generator within utilizes the vertical motion of water to produce energy for the structures above. Our project showcases this technology in a controlled wave tank. Waves are generated by the back-and-forth movement of a 3D-printed plate, which displaces water into waves. The movement of the printed plate is facilitated by an Arduino and servo, which rotates a rack and pinion back and forth to create waves. Once there are waves, TidalTitan works by the vertical movement in a buoy at the water's surface. This buoy is connected to magnets, which move in and out of a coil, generating magnetic flux and, thus, energy production. In the midst of our modern-day climate and energy crises, TidalTitan is a valuable step towards a solution that seeks to embed renewable energy generation into the heart of construction.
Funding, Resources, and Technology Comments: In terms of materials to build the project, we used extra plexiglass from the school and silicon caulk to create the wave simulator. We used our school's Maker Space to cut plexiglass as well as used our 3D printers to print parts. The Arduino, DC motor, bread board, battery and other hardware parts were mostly sourced from our school's Robotics team or CS department. In addition, C++ was used to code the Arduino. Most materials and parts were able to be sourced from school; however, other miscellaneous items were just bought by the group.
WeLead CS
Project Name: Plant Pal
Project Category: STEM Miscellaneous (Robotics, Hardware, etc.)
Project Description: Plant Pal is a tool that is used in the agricultural department by allowing regular people to large-scale greenhouses to keep track of their plants and their growing process. Due to the large agricultural aspect in the area, we decided to create a piece of technology that would track the conditions of a greenhouse using a piece of hardware that sends data to an app on your phone, and give you alerts when the growing conditions are less than ideal. We have concluded that this technology will help reduce the amount of plants that don't survive due to careless behavior or overlooked dangers. Plant Pal will help pioneer a new era of STEM in the agriculture field so that we can have healthier, more plentiful plants.
Funding, Resources, and Technology Comments: Microbit, School laptops, Glide
Fairfield Senior High School
Project Name: ClassMeet: Empowering Interconnected Education
Project Category: Innovative Programming
Project Description: In a society where education is a dividing factor between individuals of different backgrounds, often inhibiting individuals from interacting. ClassMeet tears down boundaries that keep students back from their highest potential in order to utilize education as a means of connection. Through ClassMeet, students will study and communicate with each other in subject-based forums, receiving tailored help from their peers. ClassMeet can also be employed as a free alternative to traditional tutors. To increase our strides towards this purpose, we hope to work closely with local schools to implement ClassMeet in a similar fashion as Google Classroom and Canvas, making it a widely available resource. By inspiring partnership in education, we hope to redefine the essence of conventional learning. In the future, ClassMeet will expand into the professional workplace, but for now, our main goal is to empower interconnected education all over America.
Funding, Resources, and Technology Comments: This project required team members to further their skills in coding and graphic design. After which they implemented these skills in creating an app. We utilized Xcode's application to store the code and used Swift as the coding language. For the user-interface portion of the app, we employed design apps like Figma and Pisco's Dev Mode. At the end, we put everything together and produced ClassMeet to empower students to use education as a means of connection.
2023 Showcase Winners
St. Henry District High School
Project Name: BED
Project Category: STEM Miscellaneous (Robotics, Hardware, etc.)
Project Description: Our project is Braille Education Device or B.E.D. for short. We decided to make a device that can make learning braille easier. According to Blind Low Vision NZ, on average it takes 4 months to learn unabbreviated braille, and 2 years to learn abbreviated braille. We decided to make a device that can help aid the education of braille. our device is small and portable so you can use it to learn on the go, at home, or in a classroom. We wanted to design our project to be a device that helps with memorization similar to flash cards but is more portable and accessible to the blind. For our design, we have a 3D-printed case that holds servos a pico, and a speaker/headphone jack to tell the user what word they’re learning.
Funding, Resources, and Technology Comments: We used our showcase winnings from last year of $500 to purchase some raspberry pi picos, breadboards, PWM servos, and some 3d printing supplies.
Indian High School
Project Name: IHTN+ Streaming Media Platform
Project Category: Innovative Programming
Project Description: IHTN+ Media Platform is a project developed by the IH Cyber Club and is the next generation of IHTN (Indian Hill Television Network) that was founded by Mr. Dennis Dupps. The project is built for INTERalliance's 2023 TechOlympics Showcase but will also serve as a student-run media streaming platform for the district. This new platform is designed to deliver streaming video content via Amazon Fire TV, Roku TV, iOS/Android mobile applications, and a responsive web video player. The platform will feature video content produced in the district, including but not limited to the weekly high school news broadcast “Braves Beat”, sports games, Board of Education meetings, awards - graduation ceremonies, and much more! The platform backend is built on a custom headless WordPress and vanilla PHP, fully compliant with the standards set within the WordPress Codex. The backend includes database management in normalized SQL tables, RESTful API Endpoints, and a secure dashboard for content management. The database is fully cloud scalable using HyperDB, an enterprise database class made by Automattic, the same company that makes WordPress. All video content is distributed by the global streaming content delivery network, BunnyCDN. The end user will experience a clean and intuitive interface on their smart TV, mobile phone, or the responsive web video player. These interfaces are built using Java for Amazon Fire TV, Roku TV, React Native for a hybrid iOS/Android mobile app, and PHP – JavaScript – React for the responsive web video player. The entire platform is designed to be fully cloud scalable and could support an unlimited number of school districts, each with their own end-user applications for viewing.
Funding, Resources, and Technology Comments: No funding has been needed due to donated resources. Hosting for the backend, website, and databases are from Fullstackolog. BunnyCDN is used for streaming media content delivery networks (CDN). The backend and website are built with WordPress, custom PHP, and HyperDB database class. End-user video interfaces are built with Java, React Native, PHP, JavaScript, and React.
Elder High School
Project Name: PhysBuzz
Project Category: Innovative Programming
Project Description: The purpose of PhysBuzz is to create a software based 2d physics simulation lab to teach kids and adults alike physics principles. PhysBuzz is going to include a highly-configurable simulation builder which will allow to turn on and off different principles of physics to focus on certain principles at a time. It will contain a large array of objects and pre-made simulations to use in your creations or to learn from. The main feature point of the program is the Simulation builder which will allow for people to create custom 2d physics simulations. The User Interface will have highly interactive menus that will allow dragging and dropping shapes from our pre-made library of assets and physics objects, as well as the opportunity to make your own in a shape builder. The Lab builder will allow for a key-frame oriented simulation building that will allow for events, like a force to push an object, to happen at a certain time, or over a length of time. The Lab builder, as mentioned earlier, will allow for turning off different physics principles when designing a simulation, like turning off the Drag equations, or turning off friction. The simulation engine itself: When running a project in the Lab builder or as a lesson, the physics simulation will be allowed to be stopped whenever, or even re-winded to see the state of physics objects at that time. by clicking on a certain object, greater detail of the forces acting on the object and how it is effecting them will be show, like in the case of a bouncing ball, you will be able to stop a simulation of a ball bouncing up and click on it, and the program will draw a free-body diagram on screen and show the movement vectors of the ball, and other forces that are enabled in the simulation, like a vector of Drag or Gravity, or if a ball is rolling down a ramp, you will be able to see the equation for how to get the speed of the ball on the ramp, see the velocity vector of the ball, and if enabled, the friction vector acting back on the ball from the ramp it is on. As a teacher you will have a special ability to sign up for a custom classroom connection link to be made so you can give it to your students who will be able to join it on their computers so the teacher can send Labs Packs, Lesson Packs, and Homework packs to students. As a student, you can create your own labs, share them with the internet or other students on your class code, or even collaborate with other students for labs. The class code given by a teacher will link your computer to a custom server just for your class to allow getting content sent straight to your program by the servers from the teacher. As an individual you will have access to uploading and downloading user creations from and to the internet. There will also be the option to download curated Lesson Packs from us, the developers, or other approved lesson packs made by users or teachers who wanted to submit the packs to the rest of the world. This program is designed to help individuals, teachers, and students learn the concepts of physics in a more fun and interactive way, offering teachers to create and share lessons and assignments for students to interact with and learn from and Individuals a place to learn physics without just a bunch of text and equations on the screen like other teaching resources out there. The program will be able to connect to servers and you will be able to download and share yours and others' creations. Another feature of having an online connection is to allow custom classroom servers to allow teachers to send students Labs, lessons, and homework activities. The project is meant to lower the cost of entry to the field of physics and to make learning it fun and interactive to help more people learn more in a smaller amount of time and enjoy doing so.
Funding, Resources, and Technology Comments: This project is flexible, in the sense that those who use it can create other forms of output such as lights, sounds, etc. in order to wake up the individual.No Funding Resources and technologies: Love2D, a free, very small framework that makes a wrapper around the widely known rendering engine OpenGL, which makes use of the coding language Lua, it is mostly known as a game engine, but because of its extreme lack of constraints on what you can do, like being strictly code based, its moreso just a framework and you can do lots of things with the engine. The program is largely cross-platform, and can be ported to most mainstream devices with relative ease and lack of change to the code. It comes with several built-in libraries and code bases, and the big one that we will be using for this project is the physics library, which is actually a long-standing and well known 2d physics library called Box2D Other resource that may be made of is freesound.org and other free asset sites, but we will be using mostly our own. We may also be using other miscellaneous lua libraries to speed up the development process and as to not have to "recreate the wheel" per-se Most external(as in not integrated into the framework already i.e. love.physics) libraries will be made by us, and will only make use of other smaller libraries to make development more efficient
2022 Showcase Winners
Lakota East High School
Project Name: Project Ponics
Project Category: Innovative Programming
Project Description: To mitigate food insecurity in the Greater Cincinnati Area, our team will design an indoor, semi-automated, aquaponic-based system tailored for an urban environment. Our solution will combat food insecurity in a healthy, efficient, cost-effective, and environmentally friendly manner, utilizing fish to supply important nutrients for plant growth. An aquaponics system is ideal for an urban setting, where fertile land is limited, due to its ability to grow vegetables indoors. This system will allow for vertical growth with slidable grow columns, permitting more plants to grow within limited square footage and allowing for easy harvesting.
2021 Showcase Winners
Walnut Hill High School
Project Name: No-Lab Physics
Project Category: Innovative Programming
Project Description: No Lab Physics is a system for creating custom, virtual physics labs for students. With our free and open source Web app, anyone can create and share physics experiments without any programming experience.
Creativity & Originality Comments: No Lab Physics is not the first website to contain virtual physics labs, but the ability to easily create custom labs without code is unique to our app. After extensive research, we have only found one other product that attempts to do this, and it is very expensive software that needs to be installed. The software itself is also extremely dated, originating in 1989. With our modern Web app, on the other hand, users can create labs for free without even making an account. When you’re finished, you can simply press the “Copy Link” button, share the link, and others can start viewing your simulation within second.
Presentation Comments: We have created a presentation that centers around a demonstration of our app, and we have practiced this presentation extensively. We have also received feedback from a physics teacher, a computer science teacher, and other students in our INTERalliance chapter.
Real World Impact Comments: During the coronavirus pandemic, many schools have gone remote, making it difficult to perform in-person physics labs. Our project could allow teachers to create their own virtual simulations and experiments for their students.
Our labs are also accessible for schools that cannot afford materials, as well as for students who are homeschooled or cannot participate in labs because of a disability. Although we think students who have the ability should continue to do in-person labs, our project could be useful to those students as well. Our virtual labs make it faster to perform experiments, as you can quickly make small changes to the setup and see how it affects the results. Our experiments can be reproduced without human error, and it is easier to make precise measurements.
Finally, there are experiments that could be performed with our app that would be difficult or impossible to do in person. For example, our app can be used to simulate planetary orbits and experiment with how different initial velocities and distances affect the orbit.
Technical Difficulty Comments: Since we wanted very precise control over the inner workings of our simulations, we decided not to use an existing physics engine. We have learned a lot from implementing our own physics engine from scratch. There are still features that we need to add, such as collisions between arbitrary polygons, but we believe that our prototype is enough to show the viability of our idea.
St. Ursula Academy
Project Name: Using Technology to Overcome COVID-19 Related Challenges: Making a Fundraising Video for Saint Ursula Academy
Project Category: Digital Design
Project Description: Our school has a fundraiser each year called SUA Palooza. Due to the pandemic, this year’s event had to be moved online. Because of this change the administration wanted a way to show the student community virtually as students will be unable to attend the fundraiser this year. Our showcase project is a video that encompasses our SUA community and what makes it unique and special. This video shows SUA through the viewpoints of many students of all different grades and backgrounds. We scheduled interviews over the course of 2 weeks to collect information about how our school has adjusted to the current pandemic and even though circumstances have changed, SUA’s family atmosphere has stayed the same. We used Adobe Editing software to take snippets of these clips and create an impactful video to present to SUA’s parents at the palooza event this spring.
Creativity & Originality Comments: This project is creative in the fact that our school has never used a student-made video as a main part of this event. Because we have never had a need for virtual gatherings, there are no past examples for us to draw on. We have been working hard to capture various events around our campus using tactics ranging from asking effective interview questions to filming shots of (socially distant) gatherings. Our project is original because it was created by us, students, to portray the positive uniqueness of our collective student body. It is a creative and original adaptation taken to the promotion of the event, since in past years publicity for the event has been entirely in person in the form of fundraising parties, none of which included student help or input.
Presentation Comments: We will present our showcase project through a Google Meet. We will start by discussing the process by which our project was launched, and the steps we went through to create our final product. We will have a powerpoint with images and notes from our meetings and other documentation of our work on the project as a visual aid. After we have finished this explanation, we will show the final video project itself, and open the floor to questions. As for our video to the school community, it will be sent out via email to registered attendees on the night of the virtual fundraiser.
Real World Impact Comments: Our project impacts our entire community by reminding members and financial supporters that even amidst this pandemic, we have persevered and found meaningful ways to continue supporting each other and our education. In our project, we made sure to interview a wide spectrum of students to get as many perspectives as possible. We wanted this video to represent everyone and to reassure parents, alumni, and other patrons that our school is thriving!
Technical Difficulty Comments: Some difficulties we faced were scheduling interviews for students to contribute their thoughts, especially working with hybrid schooling and other Covid restrictions. We also ran into issues finding quiet spaces to film and finding times to film the student body. We had to learn how to use Adobe Editing software which was challenging. Figuring out how to most effectively edit our video asynchronously and finding a balance of our different visions were also difficulties we faced.
Lakota East High School
Project Name: CCHS Alertor
Project Category: STEM Miscellaneous (Robotics, Hardware, etc.)
Project Description: This project was intended to help those with Congenital Central Hypoventilation Syndrome (CHHS), a rare neurological disorder in which individuals cannot breath during their sleep. We plan to connect a pulse oximeter to an Arduino and raspberry pi that is also connected to a bed shaker. When the individuals blood oxygen level is too low, the Arduino will communicate with the raspberry pi and shake the bed.
Creativity & Originality Comments: This project is flexible, in the sense that those who use it can create other forms of output such as lights, sounds, etc. in order to wake up the individual.
Presentation Comments: We will present proof of concept of this project through a PowerPoint and possibly some of the first versions of the code running the Arduino and Raspberry Pi.
Real World Impact Comments: Often times, people with CCHS have people to look after them as adolescence, but once they enter adulthood it can be difficult to always have someone around while they are sleeping. This project can give those with CCHS the freedom of being able to choose where they sleep, free of fear of suffocating in their sleep.
Technical Difficulty Comments: Initially, we wanted to just use a raspberry pi but could not find any pulse oximeters that would properly interface with the GPIO board. Luckily, we found a pulse oximeter that is supposed to be able to communicate with an Arduino, so we will implement both of these in out project.
2020 Showcase Winners
Project Name: Software Application for Deaf/Hearing Impaired to Experience Music for Better Quality of Life
Project Category: Stem Miscellaneous (robotics, hardware, etc.)
Project Description: A program that takes music input and translates the feeling and emotion expressed in the music into a visual display of colors that express the same emotions as the music. All achieved in real time with little to now latency. This project will help the deaf and hearing-impaired have an alternate way of appreciating music. The hope is to have the project be used in music therapy or other educational applications to help the deaf and hearing impaired appreciate music and have chance to experience music.
Creativity & Originality Comments: {"This project takes the existing capabilities of current music visualizers and increases those capabilities by creating visual effects that parallel the experiences we feel through our ears, all in real-time, with no setup required. Currently available music visualizers are unable to convey the music’s emotion; and more detailed displays, like LuminoCity, takes tremendous amounts of preparation ahead of the display. My project builds upon two aspects of a music visualizer"=>"the music identification aspect and the color display aspect. For the music identification aspect, my program can not only identify the dynamics, pitch and articulation of a song, but it can use this data to identify the exact chord being played and the time the chord is being played. This gives the program more data to use in order to create the display. For the color display aspect, my program does not just display color at random. Depending on the chord or note input, it will output a specific color that corresponds with the color a musician with synesthesia would see. This allows for the display to become more meaningful to the listener since the color is derived from the meanings and the emotion of the music. For example, I found through data analysis of songs that chords are a crucial factor for a song’s emotion. I created a way to take the chords from a song and used them to create a visual display, based on the chord-color wheel created by a musician with synesthesia. Additionally, my project can translate the music instantly while the music is playing. This allows users to experience the music in real time with normal hearing family and friends."}
Presentation Comments: I have practiced and shared my presentation with my CS teacher, Marcus Twyford. I have also discussed my project with music therapy professionals to ensure the viability of my project in real-world and learn the correct vocabulary necessary to describe the hearing impaired and deaf.
Real World Impact Comments: This project gives the deaf and hearing impaired greater access to the experience of music. Those with hearing disabilities are limited in connecting with others. With nearly 1 million Americans functionally deaf and 10 million hard of hearing there are many who experience this disconnection. My project can give the hearing impaired greater social participation. It creates an intuitive connection between music and light. With this music interpretation program, those with hearing impairments can feel the music through different senses discerning the emotion of the music, even if they can’t hear. It allows them to connect with others via music. Socially they will be less likely to be left out of conversations with friends or family, therefore a better quality of life. This project can also be used with those with learning disabilities as music therapy. Those with learning disabilities struggle to connect with people. With this music interpretation program, they can experience music in a new way. This program will help them to see the emotions in the music more clearly and make better connections with their world and express their own emotions better.
Technical Difficulty Comments: The tech I used was a machine-learning algorithm and VAMP plugins. The machine learning algorithms allowed me to find the music features that affect a song’s emotion; The VAMP plugins gave me the ability to extract certain aspects of music, such as chords and notes, to use with my program. There were two main challenges I faced. My first challenge was with the program I was using to find the chord of the music, Chordino, export its output in such a way that my code could read it. Chordino is a Vamp plugin which only runs with programs such as Sonic Visualizer or Audacity. I first had to find a way to have Chordino to run without these programs, then create a way for Chordino to output its values in a way I could use with my display portion. The second problem was having the colors change on the screen at the correct time. The initial problem was that the colors would stack on each other. Though all of them would display, that display happened all at the same time. At first, I added a delay, but that did not work. After some work, I found the problem had to do with the looping of the draw function in my program. After that, I had to get the chord to change on the timestamp; this was a bit trickier because it was basing the time passed of the internal time, which became less accurate after the tenths place. I had to round both the timer and the time stamp associated with each chord. With this, I was able to iterate through each line of the .txt file getting the timestamp and chord and having the function display at the correct times.
Project Name: Third Eye
Project Category: Stem Miscellaneous (robotics, hardware, etc.)
Project Description: Our showcase aims to fill a void in visually impaired navigation technology by creating a wearable, affordable headset that uses ultrasonic sensors to allow blind people to navigate their surroundings more easily. Our strategy was to focus on three main selling points that will make 3rd Eye better than all the rest, rather than try and make everything about 3rd Eye superior to the competitors. The three main points were: affordability, convenience, and aesthetics. All decisions were based off of improving 3rd Eye in one of these aspects. In terms of beating competitors in these three areas, we believe to have succeeded. (However, there is still much that we can improve upon in the future.) The projected outcomes for 3rd Eye are the creation of a navigation device that places much less burden on the visually impaired in terms of both cost and functionality. We plan to keep working on 3rd Eye after Tech Olympics, and hope to eventually make it into a product that can actually help people who struggle with blindness in the real world.
Creativity & Originality Comments: In terms of innovation, there are extremely few devices that have full 360 degree sensing for blind people, so Third Eye is one of the few devices seeking to expand this area of products for the visually impaired. What sets Third Eye apart from the few 360 degree sensing products available are the focus points of Third Eye. All the sensors we’ve come across pay little to no attention to what the sensor looks like on the wearer, and cater to people who have the ability to shell out exorbitant amounts of cash for their product; They occupy the high end spectrum of the market. Our take on creating Third Eye started by trying to solve a range of problems rather than forcing a product on to the problems. The average blind person makes significantly less money than the average unimpaired person, however have a higher cost of living than an unimpaired person (in the form of more doctor’s visits, aide dogs/canes/devices, and caretakers). We determined Third Eye to be the most effective solution to said problem that is within our power to accomplish. It doesn’t completely solve the problem, however, so in the future, for the sake of trying to come closer to solving blind people’s economic disadvantage, our project may not just be limited to Third Eye, but other inventions as well, because we understand that Third Eye doesn’t completely solve the problem.
Presentation Comments: We plan to make videos that accurately demonstrate how 3rd Eye functions, and have been practicing/tweaking our presentation with one of our computer science teachers. We will have predetermined speaking roles, and will go through possible question scenarios so that we will be professional in answers. We have also already made a product timeline in which we explain how we have progressed from when we first began, to how the product will look further down the line, after Tech Olympics.
Real World Impact Comments: 3rd Eye seeks to fill avoid in the market of navigation devices meant for the visually impaired. After doing research on the topic, we found that most devices required the user to carry a baton or some sort of sensing device in the user’s hands, which can limit the user’s freedom of motion and ability to use both hands for other tasks. The few devices that were not required to be held were rather large, clunky, and not very aesthetically pleasing. (Blind people are like any other person, they want to look good in public). The available devices varied greatly in price (from a few hundred to multiple thousand dollars), but the lowest price we could find was $300, and that device was a potentially limiting handheld baton. We believe that 3rd Eye, our showcase project, would fill the void of a low cost, functional navigation device for blind people that does not restrict the wearer’s movement. It would place much less burden on the visually impaired in terms of cost and would increase their freedom to navigate safely and conveniently.
Technical Difficulty Comments: We used a variety of technologies to make our headset, and made most of our changes to satisfy our constraint of affordability. We 3D printed the frame of 3rd Eye, making it very cost effective, and rather durable. The tightening mechanism was taken from a construction helmet, and attached to our 3D printed frame. The actual sensing part of 3rd Eye consists of 24 ultrasonic sensors that send out many high pitched inaudible pulses per second. The time from when the pulses left the sensor and bounced back was recorded, and using that time, we were able to calculate the distance of an object from the wearer. We essentially simulated echolocation. The central brain for our sensor was a raspberry pi 3 B+ model, and all coding for 3rd Eye was done in python. Our biggest challenge came with decreasing the size of 3rd Eye while also keeping all the functionality. We needed to make it smaller so that it doesn’t look too clunky, however, if we got the sensors to close to each other, they’d begin interfering with each other. There were also issues with wiring, since the smaller the headset got, the less room we had for wires, so we had to re-solder wires in different positions and combinations to get everything to fit inside the headset. We eventually solved the issue of getting sensors too close to each other by alternating between which sensors were activated, guaranteeing that one sensor doesn’t interfere with another sensor. The problem of 3rd Eye being too large was solved by simply testing and iteration. We designed a model, printed it, tested it, and made changes to it as needed. It wasn’t a particularly complex problem, but it was extremely time consuming.
2019 Showcase Winners
Project Name: Level Up Your Self Defense
Project Category: Level Up
Project Description: Our projects is called Level up your self defense. Our goal is to take our knowledge of technology and use that to support those in our community struggling with their self defense. As an all girl school in East Walnut Hills, we found that girls at our school weren’t feeling as safe as possible. So we created our project! We have 3D printed hundreds of self defense tools and teaching held events for our peers about the value of their safety.
Creativity & Originality Comments: Our project is a unique combination of one of today’s most applicable areas of engineering, additive manufacturing, with an equally applicable greater cause, self-defense for women. We found a way to use technology to help improve and raise awareness for social justice all while making it personal to us, representing our school and other attractions in Cincinnati. Our designs are designed, printed, and assembled by us. Our statistics are gathered from our own local community from a survey we ourselves composed.
Presentation Comments: For our presentation we met more times than we can count. Meeting with teachers, they watched our presentations, reviewed our slides, and gave us excellent advice. Overall we feel extremely prepared for our presentation and look forward to sharing everything we have learned with all of you.
Real World Impact Comments: Our project provides a powerful solution to the real world problem of assault. Having a tool to fight for your life, a friends life, or even a stranger’s life is a necessity. By providing self defense tools for local women, we are enabling them to protect themselves and to provide a source of self-reliance and security that will build up our Cincinnati community. Having a good knowledge of self-defense can build confidence in women because they are given the tools to defend herself and have a greater sense of self-worth. Through learning these skills women learn their value and live a life that is worth fighting for.
Technical Difficulty Comments: For our project we chose to design 3D-printed self-defense devices. After researching the most effective type of self-defense tool, we decided on a keychain that can be worn on two fingers with sharp edges that can be used as a weapon. We made multiple prototypes using tinkercad online. After coming up with our final model, we tested different scaling until we found which sizes would work best. We timed the first few prints to find the duration and material needed per print. Using this information, we were able to strategize the best way to print as many as possible.
Project Name: Nautilida Smart Shower System
Project Category: Level Up
Project Description: The Nautilida Smart Shower System is a modern, computer-controlled shower that is able to adjust temperature and pressure over time to fit what the user desires. The purpose behind this product is to bring showers into the twenty-first century by integrating computer hardware that monitors and adjusts shower variables typically outside of the user’s precise control. This system consists of basic temperature and flow sensors that collect data from a running shower and feed it into a master program. This program compares current data with data desired from a user profile created on the shower and adjusts both temperature and pressure accordingly to fit the user’s desires. The strategy behind this project was to utilize cost-effective and easily-programmable devices to make a simplistic yet highly effective solution. After being built, the system was then able to be extensively tested to iron out any problems and to make the system as user-friendly as possible. The outcome of this project was to have a fully-working prototype system that was able to show all of the desired concepts of this product. Further than the build itself, displaying the product to many different people was able to be done to test the viability of a digital shower in the current technology market. In the end, both of these outcomes were achieved with a great final product.
Creativity & Originality Comments: This project is unlike any shower system currently on the market. No other system has the features and ease-of-use that the Nautilida System does. Simply by implementing sensors and motors to a shower to allow for a closed-loop feedback system that follows a user’s desired levels of temperature and pressure, this project excels far past any shower system currently available for purchase. No other system has the digital control that if afforded by the Nautilida System. Not only does this system excel in technological prowess, it is exceptionally inexpensive. The system is able to be installed directly into any traditional shower system, and the electronics that make up the bulk of the system are common parts that are very cost-effective. This product’s total cost is less than what most traditional shower systems cost, thus placing it in a very great spot in the shower market. In all, this project is unique in its innovative implementation of digital control over a traditional shower and because of its very low cost
Presentation Comments: We have rehearsed our presentation many times in the past and come prepared to talk about any aspect of the system. We have extensive knowledge about all parts of the system designed and built, so we are able to talk about all aspects of the build without worry. We have great experience in presenting engineering projects in a professional setting as well, so we are accustomed to what work and mindset is necessary for success. We will continue to prepare for our presentation to ensure we are ready for anything that might come our way and so that we are able to properly display our hard work and efforts.
Real World Impact Comments: This product came out of an observation that modern shower systems are very outdated in our vast technological world. Simple luxuries such as a constant temperature and pressure were not existent in conventional shower systems found in most homes. We set out to redesign the shower to allow for computer-control that would improve a user’s shower experience dramatically. This project would give a user immediate feedback of how their shower system was operating along with changing any variables by utilizing a closed-loop feedback system. This project is useful in allowing for a user to have great control over their shower. This system is able to allow the user to control their desired temperature, pressure, and volume of water used dynamically over time. By integrating these features in easy-to-create user profiles, users are able to have a more environmentally-friendly experience with a shower that they have complete control over.
Technical Difficulty Comments: Common temperature and flow sensors were utilized to gather data from the water of the shower. A simple rotary encoder was placed on the handle of the shower to gather rotational data to serve as a form of user input. Stepper motors and controllers were utilized and placed on water valves to allow for electronic control over shower temperature and pressure. All data was fed into a Raspberry Pi 3 that contained an extensive Python program. This program housed creatable user profiles and checked current data measurements with desired ones from the profiles, then sending data to the stepper motors to make any necessary adjustments. A screen with three buttons server the purpose of being the user’s main interfacing device with the system. Here, the user is able to see any data coming from the system in a simple, interactable Graphical User Interface. Challenges of creating such a vast program that simultaneously gathered, processed, and output data allowed for a great coding challenge that took the majority of the time to iron out to completion. The build of the system itself afforded a few mechanical challenges that were able to be overcome with ingenuity and engineering solutions. Finally, creating such a complex project on such a large scale was something our group had never done before, so it took time to be able to grasp all components of the build and have them work nicely together.